Virtual Reality Kits Changing the Gaming Industry

Virtual reality

As with all revolutionary technologies in history, Virtual Reality (VR) was nothing more than an enthusiast endeavor that had to take a bit of time to grow. Fortunately, things normally turn out well as these technologies begin to mature and VR is no different.

We are certainly nowhere close to what we have seen in sci-fi films but there has been tremendous progress if we choose to overlook some of the exaggerations in the films. At the forefront of this amazing leap in movie-like technology is the gaming community and we’ve seen the time and again in every generation’s leaps in hardware as competitors constantly ‘one-up’ each other.

The Infrastructure

Needless to say, VR technology, like most other new innovations, relies a lot on existing technology. It needs a framework or an infrastructure on which to operate, with its results finally flourishing.

Now, when speaking about infrastructure, we are referring to the supporting technologies including high-speed networks, and hardware. Networks were always bound to improve but VR-specific hardware was uncharted ground for quite some time, until now.

With a decent number of the world’s top tech companies venturing into the space, we are now seeing the emergence and intensive development of VR kits. From the Oculus kits to HTC Vive, the Valve Index, Sony’s Playstation VR, and even Google’s Daydream VR, we are now able to get a front-row seat to the future. These technologies are already making quite an impact notwithstanding the fact that the technology is still in its infancy. This is crucial for affordability and, subsequently, mainstream adoption.

Next-Gen Video Games and Virtual Reality

Video games remain one of the primary demographics as gamers have longed for more immersive and simulating interactions with their worlds. A number of video game developers have already jumped into the bandwagon as they try to push the limits of the technology in a bid to offer their customers even better experiences.

As it stands, there are already several mind-blowing VR games available on platforms such as the PlayStation but this just the beginning. Players now have the option of playing first-person, racing, adventure, simulation, exploration, and horror games using VR kits, something that would seem rather bizarre and outlandish just a few years ago. The fact that it has stuck around for this long despite some setbacks is perhaps the only info needed to prove that the technology is here to stay.

Naturally, the game developers and the companies that are backing the technology are looking at it from a revenue standpoint. Video games and esports are multi-billion dollar industries which makes disruptive technologies such as VR very lucrative ventures. According to Grand View Research, Inc., by 2025 the VR market as an extension of the video game industry will be worth at least 25 billion dollars.

These projections are based on statistics collected on related aspects including mobile development in the VR space as well as more hardware and software sales. Interest is yet to peak but given how things are going everyone will be a VR gamer very soon.

Virtual Reality and the Future of Gaming

It goes without saying that in as far as online entertainment is concerned, online casinos are among the most visited virtual destinations. Virtual Reality, therefore, opens the doors for even more immersion. The thought of being able to interact with the gaming tables, the poker chips, or the slot machines without leaving your home is quite appealing. Perhaps even more people will be open to virtual or online gambling when that finally happens.

Are We Ready for VR?

Well, given all the exciting things that VR is promising, we can all be excited for what the future holds. Not just in the gaming and casino space but other aspects such as education, medicine and training.

Even so, we cannot overlook that current VR kits remain outside the budge of the average US consumer, meaning not many people will be at the forefront of the revolution. Though with so many companies working on this technology we can only expect that price will drop and more people can enjoy the VR experience.

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Titus is interested in personal tech that takes the form of utility, how tech disrupts our day to day life and the ways it makes life easier.