Chinese-developed action-adventure game Black Myth: Wukong has set new benchmarks for the global gaming industry in a stunning display of market dominance. Developed by Hangzhou-based Game Science and backed by tech giant Tencent Holdings Ltd., the game has hooked players worldwide in a way no one had anticipated.
Within a mere 83 hours of its release, Black Myth: Wukong sold an incredible 10 million copies, making it one of the fastest-selling games in industry history. This is particularly impressive when compared to other recent blockbuster titles. The game’s peak concurrent user count also reached 3 million across PC and PlayStation platforms.
On Steam, the popular PC gaming platform, Black Myth: Wukong quickly claimed the top spot for single-player titles, surpassing popular titles like Cyberpunk 2077 and Elden Ring. This dominance wasn’t short-lived though, as the game set a new high for concurrent players on Steam just days after its release, cementing its position as the biggest PC debut in recent memory.
The game’s financial performance has been equally impressive. Black Myth: Wukong turned profitable on its first day, generating over $450 million in gross revenue within its first three days. This success is partly attributed to its strategic pricing model, with the game costing about $38 in mainland China and Hong Kong, compared to $60 in the US. This pricing strategy, coupled with the game’s cultural relevance, has helped it capture a major share of the Chinese market.
For those unfamiliar with the game, Black Myth: Wukong draws heavily from Chinese mythology, specifically the legend of the Monkey King. This cultural connection, combined with meticulous recreations of historic Chinese temples, has struck a chord with local audiences, who have praised the developers’ keenness for detail.
Black Myth: Wukong’s phenomenal success may signal a turning point for China’s $40 billion+ gaming industry, which has faced regulatory challenges in recent years. It joins other major Chinese gaming releases of the summer, including Tencent’s DnF Mobile and NetEase’s Naraka: Bladepoint Mobile, in what appears to be a renaissance for Chinese game development.
The game’s success has also had ripple effects beyond software sales. Sony, for instance, ran a promotional campaign for its PlayStation 5 console in China coinciding with Black Myth: Wukong’s launch, resulting in widespread sellouts.