Netflix’s decision to delist most of its interactive shows and films, effective December 1st, signals the end of an era for the company’s brief campaign into interactive content. This move raises questions about the future of interactive entertainment on streaming platforms and highlights Netflix struggle to maintain a consistent direction in the rapidly evolving digital landscape.
The rise and fall of Netflix’s Interactive Content
Netflix first experimented with interactive programming in 2017 with Puss in Book: Trapped in an Epic Tale.
The concept was innovative: viewers could make choices that influenced the story’s direction, making them active participants in the narrative. The format was further popularized with Black Mirror: Bandersnatch in 2018, which allowed viewers to shape the dark, psychological story by making decisions for the main character. This blend of traditional viewing with video game-like choices was exciting for many subscribers, leading to a surge of interest in interactive content.
However, while Bandersnatch was a hit, the format struggled to gain widespread traction. Netflix expanded the interactive lineup with shows like Unbreakable Kimmy Schmidt: Kimmy vs. the Reverend, Ranveer vs. Wild with Bear Grylls, and You vs. Wild, alongside various trivia and kids’ specials, including Carmen Sandiego and Boss Baby. Despite these efforts, the number of interactive titles remained relatively small, and it became clear that the format wasn’t a major draw for the broader audience. Netflix has also quietly removed some of its interactive titles over the years, such as Puss in Book, indicating a lack of long-term interest.
Why the Shift?
According to Netflix spokesperson Chrissy Kelleher, the decision to end the interactive content experiment comes as the technology used for these titles “served its purpose” but has now become limiting as the company shifts focus to other technological advancements. This shift seems to align with Netflix’s ongoing evolution as it explores new avenues for content, including gaming and artificial intelligence.
The delisting of interactive titles coincides with challenges Netflix has faced in the gaming industry. The company’s recent appointment of Mike Verdu as Vice President of “GenAI for Games” suggests a shift towards integrating artificial intelligence into its gaming efforts.
The Future of Interactive Entertainment
The end of Netflix’s interactive experiment doesn’t mean the format is dead. Other platforms may look to capitalize on the potential of interactive content. Services like Amazon Prime Video, with its Choose Your Own Adventure films, and the rise of video games as a storytelling medium indicate that interactive entertainment will continue to evolve, albeit in different forms. The next generation of interactive content could integrate more immersive technologies like VR and AR, areas that Netflix may not yet be fully invested in but could explore in the future.
Netflix’s decision to step back from interactive shows marks the end of a bold experiment, but it also reflects the platform’s shift towards its next phase of innovation. While the interactive format may not have had the broad impact Netflix hoped for, the company’s continued exploration into gaming and AI will shape the future of entertainment in new and exciting ways.